![]() ![]() The guitar bits didn't bother me, to be honest, but I can see where someone may tilt their head at it. Very cool! The loop doesn't grow old after the first round, either, so kudos on that! The subtle sweeps are strong in their effect. The pads sound very smooth and really don't get in the way of the listening experience, but they do so much to add to the atmosphere. I'm actually more a fan of how you've done the background. I like the lead and the delay you had on it I think it turned out rather well on top of the track. I'm surprised I didn't see this one go up! It's been quite a long time since I've heard about how the LogicBots project was going, so it's cool to finally see something you worked on from it. There's a demo available for the game, so give it a go.or BUY IT you rascals! :D This is just one of the 12 songs that are on the soundtrack I really hope you enjoy it. ![]() I will be releasing the soundtrack for LogicBots in the near future on Bandcamp (once I get my butt in gear). After all, there's no such thing as perfection in my mind, and musicians sometimes have to buckle down and just get the song out. I don't even know why, honestly! There are certain qualities about it that make me want to slam my head into a brick wall.but it has been 9 months and I am tired of fretting over the small issues. This track was VERY difficult for me to write. He contacted me, and we ended up chatting about the game, and I was incredibly interested in the idea - the rest is history. Take a peek below for more details on the game! Anyway, Kenneth was seeking a composer for his game, and I was fortunate enough to land the gig because he happened to like a few of my tracks here on Newgrounds. LogicBots was created by the talented Kenneth Ward (Incandescent Games) and was released on Steam on September 22, 2014. A lot has changed since then it is strange how things can change so much in 9 months, huh?Īnyway, this track, 'Wires and Gates', is from the indie robot puzzle game LogicBots. UnauthorizedAccessException: Access to the path "C:\Users\\Documents\My Games\Incandescent Games\LogicBots\Player Data\\Robots\autosave.png" is denied.Īt System.IO.FileStream.ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) in :0Īt System.IO.FileStream.ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) in :0Īt System.IO.File.Create (System.String path, Int32 bufferSize) in :0Īt System.IO.File.Create (System.String path) in :0Īt System.IO.File.WriteAllBytes (System.String path, System.Byte bytes) in :0Īt _GameSaveLoad.SaveScreenShotPicture (UnityEngine.Camera renderCam, Int32 resWidth, Int32 resHeight, System.String picName, System.String folder) in :0Īt _GameSaveLoad.SaveRobot (System.String newName) in :0Īt MyLogicbotsCtrlLevel.NewLogicBotSave (System.String name) in :0Īt MyLogicbotsCtrlLevel.m_71 () in :0Īt (System.Object args) in :0Īt (System.Object parameters) in :0Īt (System.Object parameters) in :0Īt () in :0Īt UnityEngine.UI.Button.Press () in :0Īt UnityEngine.UI.Button.OnPointerClick ( eventData) in :0Īt (IPointerClickHandler handler, eventData) in :0Īt (UnityEngine.GameObject target, eventData,, I can't believe it has been almost 9 months since this track came to be. And it in fact does have access for everything else. Running the application as administrator doesn't fix the problem, and anyway the process should have access to that path by default. I get a similar error when I try to save a bot design, only instead of "autosave.png" it's "design_name.png". png write just fails, and the process hangs. I deleted everything from the base directory and everything was recreated just fine, so the application apparently has general access to this location. png file, which I suspect is a thumbnail preview of the bot. Unity logs say that the application is having trouble writing a. I'm getting this same behavior in a purchased version of the game. Since Steam added the refund feature the Demo seem obsolete now anyway. You could always purchase the game and refund it if it doesn't work for you or you don't like it. I haven't seen that one reported before, but i haven't updated the Demo in a long time. Originally posted by Incandescent Games:Sounds like a bug.
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